Devlog #8
As I work toward building out the first level for a pre-alpha demo, I decided to get cracking on the other two enemies I created that were in desperate need of animations and mechanical touch-ups. The combat is more lively now and I’m really liking how it turned out!
It’s been a while since my last update, and what I was going to write here feels a bit irrelevant to speak of since I’ve gone ahead and released a pre-alpha demo in my momentary absence from blog posting. I’ll drop a link here (link to GadgetSmack Pre-Alpha), check it out and tell me what you think!
To quote some commentary from one of the playtesters, “[the pre-alpha is] a ton of fun as a distillation of an idea… [but] it lacks in staying power and invitation.” Which is a great summary of the general impressions of all the playtesters. This is highly encouraging, as I know the staying power will come as I flesh this into a full game. The pre-alpha has no story elements, lore, or really any layers to the gameplay loop other than to slay mobs, but I have big plans on how to improve based on all the feedback I got, and I’m really excited about my vision and direction for finishing GadgetSmack. Checkout my next blog post for a more detailed rundown of my plans to bring me to my first beta version release (to be released soon)! More content coming your way!
BUILD ON EVERY DAY
-Ethan