004 Adding Animation!

Devlog #3

From bouncing ball to slashing sword, I’ve grown as an artist, game developer, and a newly minted animator to breathe life into my combat prototype. See the video below!

How I Got Started With Animation

After watching a couple YouTubers walk through some animation basics, I learned the basic tenets:

  1. Animation is motion not drawing. Keep it simple!
  2. Anticipate motion by making the second frame (first frame of motion) very similar to the first frame, having only moved slightly.
  3. Slowing down? Draw frames closer together. Speeding up? Draw frames further apart. (Adjust spacing to represent the correct speed.)
  4. When coming to a stop, overshoot the final stopping point and then pull the drawing back in to settle at the stop point to add more energy to the animation.
  5. Use 12 or 24 frames per second to appear smoother.
  6. Draw a bouncing ball before trying anything else.

My Bouncing Ball

Sooo I got to work and made this!

Ok Great, Time to Animate a Character!

And here are my first animations of our main character idling, evolved to finally bring the final version about.

I definitely want to post separately about animation and animating to go into greater depth and explain a bit more about my process, but that’s it for now. Hit me up in the comments to let me know what you think of my demo video!

BUILD ON EVERY DAY

-Ethan

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