Ethan Marcello
– Game Design Studio –
My goal is to design, develop, and launch my first game in March 2026. In my first 100 days, I have completed a basic combat prototype with some initial animations present, and have narrowed down most of the stylistic choices for the game. The game will be a sci-fi, hack and slash, 2D top-down game with hand-drawn animations done in black and white ink. I am actively working on prototypes and homing in on my design. Once I have one nailed down, I will be tapping into feedback from anyone and everyone interested in my game in order to create a game enjoyed by many. Tentative releases will be on Itch.io for a demo version, and a demo and full version release on Steam.
Got ideas for me? Send me an email, dm, etc. I’d love to hear from you!
community@ethanmarcello.com

Featured Posts
Check out what I’ve been cooking up.
006 A Strange World of Art
See concept art at the end! Devlog #5 Hello friends, fans, curious onlookers, and passersby!This…
005 Hammer Time
Alternate names: Running For My Life, More HP (Please), They’re After My Delicious Cocoa Puffs……
004 Adding Animation!
Devlog #3 From bouncing ball to slashing sword, I’ve grown as an artist, game developer,…
003 Trim the Fat, Sharpen the Combat
Devlog #2 As I was working through my combat prototype, I chased down a few…
002 Building Before Coding: My First 60 Days as an Indie Game Developer
Devlog Update #1 It’s been almost two months since I committed to launching my first…
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